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Sound Design!!!

This week in Game Design 2 we worked on making our levels fully immersive by adding sounds to our game using coding triggered, constants, and distance!
Credits for Audio from FreeSound.org:
-Sparkles.wav by LS
-Success Jingle by JustInvoke
-1LOVE_ATMOS_LEV by 1LOVE
-Treasure Island Exploration (Treasure Island Project) by ExpiredSoda
-piano loop + sparkle toy xylophone_ubiquitous arp_automated freq, res & decay_limited (loud) by timouse
-008-mercury_sparkle.wav by LilMati
-Puff of Smoke by qubodup
-Shimmer_synth_2.wav by wangzhuokun
-FX SaSc Wet Water Rag Movement Squishy Soggy Movement Plants.wav by Profispiesser
-A dog groaning, moaning, sniffing, panting and grunting. Close recording of a French Bulldog in a house in Mexico City by felix.blume
-Monster roar by colorsCrimsonTears
-Rain_Storm.wav by rambler52

BombThrow&PickupAudioCode

BombThrow&PickupAudioCode

AudioReverbSpace

AudioReverbSpace

RoarCode

RoarCode

ShootCode

ShootCode